Damage
Direct pressure, charged attacks, and multi-hit combinations.
Browse checked Mistfall Hunter weapon skills by class, weapon type, role, effect, and combat use.
Use weapon pages when comparing active skills for Hammer, Bow, Staff, Dual Blades, Polearm and Shield, and other weapon paths.
Checked active skills compatible with Hammer.
Open weapon skills 5Checked active skills compatible with Sword and Shield.
Open weapon skills 5Checked active skills compatible with Bow.
Open weapon skills 3Checked active skills compatible with Javelin.
Open weapon skills 11Checked active skills compatible with Staff.
Open weapon skills 1Checked active skills compatible with Dagger.
Open weapon skills 4Checked active skills compatible with Dual Blades.
Open weapon skills 6Checked active skills compatible with Catalyst.
Open weapon skills 5Checked active skills compatible with Mace.
Open weapon skills 5Checked active skills compatible with Greatsword.
Open weapon skills 6Checked active skills compatible with Polearm and Shield.
Open weapon skillsUse combined pages when comparing the active skills a specific class can use with one weapon path.
Checked Mercenary skills compatible with Hammer.
Open class weapon skills 5Checked Mercenary skills compatible with Sword and Shield.
Open class weapon skills 5Checked Blackarrow skills compatible with Bow.
Open class weapon skills 3Checked Blackarrow skills compatible with Javelin.
Open class weapon skills 11Checked Sorcerer skills compatible with Staff.
Open class weapon skills 4Checked Shadowstrix skills compatible with Dual Blades.
Open class weapon skills 6Checked Seer skills compatible with Catalyst.
Open class weapon skills 5Checked Seer skills compatible with Mace.
Open class weapon skills 5Checked Withered Knight skills compatible with Greatsword.
Open class weapon skills 6Checked Withered Knight skills compatible with Polearm and Shield.
Open class weapon skillsActive weapon skills, their compatible weapon type, class, and combat job.
Charge a ground smash for wider physical damage. Higher charge levels add impact, a seismic follow-up, and casting protection.
Open Hammer skill / SkillsDash with a shoulder charge, then finish with a sweeping hammer attack. Its base cooldown is shorter in trio play.
Open Hammer skill / SkillsSpin through nearby targets with repeated physical hits, spending Energy to keep the hammer moving and briefly gaining casting protection.
Open Hammer skill / SkillsChain up to three hammer light strikes, with a held charge option that turns basic pressure into a heavier follow-up window.
Open Sword and Shield skill / SkillsRaise the shield during the opening, stab the ground, then drive forward into an upward strike. Precise timing can trigger a Perfect Block.
Open Sword and Shield skill / SkillsLunge forward with a piercing strike and gain Sword Tip. Blade Edge and Strong Edge extend the lunge, helping Mercenary convert weapon state into extra reach.
Open Sword and Shield skill / SkillsRush ahead behind the shield, damaging enemies along the route while blocking attacks from the front. The dash can begin from a block and briefly improves movement afterward.
Open Sword and Shield skill / SkillsLeap with the shield raised, then crash down to deal physical damage and slow nearby enemies. The rising motion blocks frontal attacks and grants casting protection.
Open Sword and Shield skill / SkillsSurge forward and cut twice with the sword, giving Sword and Shield loadouts a direct mobile attack for closing short gaps.
Open Hammer skill / SkillsCharge a heavy forward smash while protected from interruption. Higher charge states alter the follow-up into a broader sweep or a committed leaping blow.
Open Hammer skill / SkillsSwing the hammer upward to launch a rock at range, dealing physical damage and hindering the target's movement and dodge distance.
Open Bow skill / SkillsFire seven arrows in a forward spread to deal physical damage and push targets away. The base cooldown is shorter in trio play.
Open Bow and Javelin skill / SkillsEnter stealth and briefly improve charge speed when it ends. The skill can be reused for up to three stealth entries during its window.
Open Bow and Javelin skill / SkillsAim and throw a delayed bomb that freezes enemies caught in its blast area. The base cooldown is shorter in trio play.
Open Bow and Javelin skill / SkillsThrow a grenade that sticks to terrain or characters, then detonate it on a timer or with a second cast to knock units away.
Open Bow skill / SkillsEnter a Volley window that lets Blackarrow fire up to five arrows rapidly while keeping movement speed steadier during the barrage.
Open Staff skill / SkillsA defensive Staff skill used in Sorcerer loadouts to create a safer spell-casting window under pressure.
Open Staff skill / SkillsChant to create a delayed vortex at the target point, pulling enemies inward, dealing magic damage, and stunning clustered targets.
Open Staff skill / SkillsSummon orbiting icebolts that retaliate against attackers during their follow window, then fire forward if any bolts remain.
Open Staff skill / SkillsChant to launch an explosive star projectile, or release early for a weaker shot that refunds Energy.
Open Staff skill / SkillsChant to gather rocks at the target location before they erupt for delayed magic damage.
Open Staff skill / SkillsChant to launch a fire projectile that explodes on a unit or terrain, dealing magic damage and applying Burning. Releasing early fires a weaker, shorter-range bolt and recovers Energy.
Open Staff skill / SkillsConjure a blade of flame and slash the area ahead, dealing magic damage and applying Burning to enemies caught by the swing.
Open Staff skill / SkillsRelease a cone of freezing air that deals magic damage and reduces the movement speed of enemies in front of the caster.
Open Staff skill / SkillsChant to send multiple meteors forward, dealing magic damage and knocking enemies into the air before each meteor shatters on impact.
Open Staff skill / SkillsBlock incoming damage with a ward. A correctly timed Perfect Block knocks the attacker back and leaves them stunned.
Open Staff skill / SkillsChant to place a construct that blocks units and consumes enemy projectiles while allowing allied projectiles to pass through it.
Open Dagger skill / SkillsDash through a short path and deal physical damage to enemies crossed. Its base cooldown is shorter in trio play.
Open Dual Blades skill / SkillsChannel a forward flurry of Dual Blades attacks, rewarding Shadowstrix for committing when the target is pinned or out of answers.
Open Dual Blades skill / SkillsDash forward after a short timing window to land physical damage, trading dodge recovery tempo for a sharper engage.
Open Dual Blades skill / SkillsThrust forward to deal physical damage and recover Energy, linking offense back into the next action.
Open Dual Blades skill / SkillsSpin and dash forward with a physical strike. The base cooldown is shorter in trio play.
Open Catalyst skill / SkillsHold to target and restore Health to one selected unit. The skill cannot target downed allies and has a limited number of uses in each match.
Open Mace skill / SkillsStrike the ground with the Mace to immobilize direct targets while slowing other enemies caught in the surrounding area.
Open Mace skill / SkillsPlace a delayed sigil that knocks enemies back and deals magic damage along its path.
Open Mace skill / SkillsEnter a Zeal state that raises attack and defense while changing how Curse Mana recovery behaves during the buff.
Open Catalyst skill / SkillsSummon a rune that links to nearby enemies after a delay. Targets that leave its area become immobilized and unable to jump for a short time.
Open Catalyst skill / SkillsChant to summon a construct that restores Health over time to all allies within its area. It has limited uses per match and is more durable in trio play.
Open Catalyst skill / SkillsSummon a rune that shields every nearby ally, then periodically grants another shield to the lowest-Health ally in range.
Open Catalyst skill / SkillsAim and summon a rune that grants Stealth to allies within range. Taking damage does not end the Stealth granted by this construct.
Open Catalyst skill / SkillsEmpower a selected unit with Super Armor and prevent that target from being defeated for a limited duration. Downed allies cannot be selected.
Open Mace skill / SkillsStrike forward with thorns to deal magic damage, recover Health based on damage dealt, and temporarily reduce the targets' Attack.
Open Mace skill / SkillsTransform into a rune for a large movement-speed increase without taking Stagger from damage, with an attack input available to perform Shapebreak.
Open Greatsword skill / SkillsHold a frontal parry stance for up to five seconds or five successful blocks, recover Energy, then branch into one of two counters.
Open Greatsword skill / SkillsChain three wide light-strike slashes, charge the weapon on hit, and gain a brief protected window on the final swing.
Open Polearm and Shield skill / SkillsRaise the shield, charge forward, and finish with a spear thrust. The raised shield can block while successful hits build Judgment energy.
Open Polearm and Shield skill / SkillsDeliver rapid spear thrusts followed by a heavier strike that knocks the target down and builds Judgment energy on hit.
Open Polearm and Shield skill / SkillsStrike from behind the raised shield to hit a wide frontal area, apply Wither, and keep a blocking posture during the action.
Open Greatsword skill / SkillsDrive forward with a thrust, then branch into a sweeping follow-up that curves to either side. The two-stage movement lets Greatsword users adjust their attack angle after committing.
Open Greatsword skill / SkillsLaunch a thorn that pulls the first vulnerable target back. Against large, blocking, or protected targets, the connection instead carries Withered Knight toward them.
Open Greatsword skill / SkillsTurn a forward dodge into a leaping spin slash or a backward dodge into a retreating counter. Either heavy follow-up can execute a target affected by Wither.
Open Polearm and Shield skill / SkillsCharge forward or rush directly to an ally, then release a shield pulse that pushes enemies back and shields nearby teammates. The arrival includes a brief protected window.
Open Polearm and Shield skill / SkillsThrow the spear to apply Wither from range, then leap to the struck target and finish with a sweeping extraction attack.
Open Polearm and Shield skill / SkillsPlant a frontal energy barrier that stops incoming attacks and blocks enemy movement. Recast the skill to follow with a shield strike that deals damage and knocks targets away.
OpenNo matching records. Try a class, weapon type, effect, armor slot, mission objective, Boss area, map, or guide topic.
Mistfall Hunter links active skills to weapon types. Start with the class, choose the weapon stance, then compare whether each skill solves damage, mobility, control, defense, or sustain.
Direct pressure, charged attacks, and multi-hit combinations.
Gap closers and repositioning tools that change how safely a class can commit.
Freeze, knockback, immobilize, slow, or knockdown effects.
Blocking, parrying, protection, healing, and resource recovery.
Quick answers for common player questions
Active skills are gated by the equipped weapon type, so changing weapons changes which actions can be slotted into a build.
Some skills keep the same effect but use a shorter base cooldown in trio mode. Check the current in-game tooltip after balance updates.